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- cccchhhhuuuunnnnkkkkssssiiiizzzzeeee((((3333GGGG)))) cccchhhhuuuunnnnkkkkssssiiiizzzzeeee((((3333GGGG))))
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- NNNNAAAAMMMMEEEE
- cccchhhhuuuunnnnkkkkssssiiiizzzzeeee - specifies minimum object size in memory
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- CCCC SSSSPPPPEEEECCCCIIIIFFFFIIIICCCCAAAATTTTIIIIOOOONNNN
- vvvvooooiiiidddd cccchhhhuuuunnnnkkkkssssiiiizzzzeeee((((cccchhhhuuuunnnnkkkk))))
- lllloooonnnngggg cccchhhhuuuunnnnkkkk;;;;
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- PPPPAAAARRRRAAAAMMMMEEEETTTTEEEERRRRSSSS
- _c_h_u_n_k Expects the minimum memory size to allocate for an object. As
- you add objects to a display list, _c_h_u_n_k is the unit size (in
- bytes) by which the memory allocated to the display list grows.
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- DDDDEEEESSSSCCCCRRRRIIIIPPPPTTTTIIIIOOOONNNN
- cccchhhhuuuunnnnkkkkssssiiiizzzzeeee specifies the minimum object memory size. You can call it only
- once after graphics initialization and before the first mmmmaaaakkkkeeeeoooobbbbjjjj.
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- If you do not use this function, the system assumes a chunk size of 1020
- bytes. This is usually more than large enough. Therefore, you generally
- need to use cccchhhhuuuunnnnkkkkssssiiiizzzzeeee only if your application is running up against the
- memory limits, and you know that 1020 bytes per object is too much.
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- But be careful, if cccchhhhuuuunnnnkkkkssssiiiizzzzeeee is set too small, complex objects (e.g.,
- multi-sided polygons) will not display. Each object in a display list
- must fit entirely into a single chunk. Some experimentation may be
- necessary to determine the optimal chunksize for an application.
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- SSSSEEEEEEEE AAAALLLLSSSSOOOO
- compactify, makeobj
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- NNNNOOOOTTTTEEEE
- This routine is available only in immediate mode.
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- PPPPaaaaggggeeee 1111
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